How to Convert BLEND to OBJ with Spin 3D Mesh Converter Software
Quickly convert BLEND to OBJ and other formats. BLEND files are not supported by all applications, and so some may wish to convert their BLEND files to OBJ format or another format supported by their program or other use cases. This demonstration will teach you how to convert your BLEND files to OBJ so that you can continue your project with ease.
1. Download Spin 3D Mesh Converter Software
Download
Spin 3D Mesh Converter Software. Follow the installation instructions and then launch/open the program on your computer after you have finished installing it.
2. Import BLEND Files into the Program
Click on the green Add File(s) button, located in the main toolbar to open the file finder window. Find and select the BLEND files on your computer and click Open to bring them into Spin 3D to convert them to the OBJ file format. You can also drag and drop your BLEND files directly into the program to convert them as well.
3. Choose an Output Folder
Set the output destination where you would like your converted files to go after they have been converted from BLEND to OBJ format. Click on the Save to Folder or Output Folder drop-down arrow to view the drop-down menu and select a folder from this list. Click on the Browse button to the right of the arrow to open the file finder window and select a folder on your computer this way.
4. Set the Output Format
Click on the drop-down arrow on the left-hand side of the program next to the words "Output Format" to view the list of available 3D file formats. To convert your BLEND files to OBJ files, simply select the option from this list that says, "OBJ." All conversions performed will now be to the OBJ 3D file format.
5. Convert BLEND to OBJ
Click on one of the Convert buttons, located in the bottom right-hand corner of the program or in the main toolbar. This will start the conversion process. You can select only one file to convert them one at a time or you can select all of them to perform easy batch OBJ conversions.
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